Dyryth
A dyryth eats mineral, chewing through soft strata and leaving a round bore that survey teams map and use. It has no eyes worth the name and no interest in anything that is not rock. The danger is tonnage: it does not notice a party in a tunnel, it does not stop, and the horn goes through shoring without changing pace.
- Physiology
- Beast
- Size
- Large
- Speed
- 30 ft., burrow 20 ft.
- Armor class
- 16
- Hit points
- 85 (9d10 + 36)
- Proficiency
- +2
- STR 20 +5 save +5
- DEX 8 -1 save -1
- CON 19 +4 save +6
- INT 2 -4 save -4
- WIS 11 +0 save +0
- CHA 5 -3 save -3
- Skills
- Perception +2
- Passive Perception
- 12
- Senses
- tremorsense 60 ft., blind beyond 10 ft.
- Languages
- None
- Damage resistances
- bludgeoning
- Condition immunities
- blinded
- Found in
- Subterranean
Traits
-
Straight Bore
The dyryth moves in a straight line through soft rock, shoring and anything else in the way. It changes course only for hard granite or fire.
-
Mineral Diet
The dyryth consumes ore and stone. It has no interest in flesh and will not pursue a creature that leaves its bore.
Actions
-
Horn
+7 to hit · reach 10 ft.
2d12 + 5 piercing damage
-
Bore Through
The dyryth moves up to its burrow Speed in a straight line. Each creature in its path makes a DC 15 Dexterity save, taking 4d10 bludgeoning damage and being knocked Prone on a failure, or half as much on a success. Any prop or support in the line is destroyed.