Bestiary · Draconian

PR 19

Elder Golden Dragon

The elder golds are the last of the generation that held The Air Realm against the Elementari, and most of them know Zirael the Goldenwind personally. They rarely leave their lairs, and a realm that sees one in the air takes it as an omen.

Elder Golden Dragon, drawn at Gargantuan scale
Physiology
Draconian
Size
Gargantuan
Speed
40 ft., fly 80 ft., swim 40 ft.
Armor class
22 (ancient scale)
Hit points
351 (19d20 + 152)
Proficiency
+6
  • STR 29 +9 save +9
  • DEX 10 +0 save +6
  • CON 27 +8 save +14
  • INT 20 +5 save +5
  • WIS 17 +3 save +9
  • CHA 25 +7 save +13
Skills
Perception +9 , Stealth +6 , Insight +9
Passive Perception
19
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic, Primordial, Vanir
Damage immunities
fire
Found in
Highland , Settlement

Spells

Channels with WIS. Save DC 17, spell attack +9 .

Casts from the Ether with the precision the Aether Drakes taught, and only after judging the need.

Traits

  • Frightful Presence

    Each hostile creature within 60 feet that can see the dragon makes a Wisdom saving throw against its save DC or is Frightened for 1 minute.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Mortal Form

    As an action, the dragon takes the shape of a humanoid it has seen or returns to its own shape. Its statistics other than size do not change.

Actions

  • Multiattack

    The dragon uses Frightful Presence, then makes one Bite attack, two Claw attacks and one Tail attack.

  • Bite

    +15 to hit · reach 15 ft.

    2d12 + 9 piercing damage

    A bite from the dragon's jaws.

  • Claw

    +15 to hit · reach 10 ft.

    2d8 + 9 slashing damage

    A claw strike from the dragon's forelimb.

  • Tail

    +15 to hit · reach 20 ft.

    2d10 + 9 bludgeoning damage

    A strike from the dragon's tail.

  • Fire Breath

    DC 22 Dexterity save

    The dragon exhales in a 90-foot cone. Each creature in it makes a Dexterity saving throw, taking 24d6 fire damage on a failure and half as much on a success. Recharges on a roll of 5 or 6 on a d6 at the start of the dragon's turn.

  • Wing Attack Legendary

    DC 23 Dexterity save

    The dragon beats its wings. Each creature within 15 feet makes a Dexterity saving throw, taking 2d6 + 9 bludgeoning damage and falling Prone on a failure. The dragon then flies up to half its speed.

  • Channel Legendary

    The dragon casts one of its at-will spells. This costs two legendary actions.