Elf Acolyte
An elf acolyte is a student of the element its house was shaped from, trained in the sanctums and old holds. The acolyte is given the name of the element at the start, and most of the training is spent finding out what the inheritance will and will not do. Acolytes are kept away from anything fragile while they learn.
- Physiology
- Humanoid, Elemental
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 16 +3 save +3
- CON 14 +2 save +2
- INT 16 +3 save +5
- WIS 15 +2 save +4
- CHA 14 +2 save +2
- Skills
- Arcana +5 , History +5 , Perception +4
- Passive Perception
- 14
- Senses
- darkvision 60 ft.
- Languages
- Common, Elvish
- Damage resistances
- rift
- Found in
- Settlement
Equipment
Spells
Channels with INT. Save DC 13, spell attack +5 .
Casts from the Channel its house was shaped from, and its spells take that element's damage type.
- At will Elementalism , Attune
- 3/day each Chromatic Orb , Shear , Mage Armor
- 1/day each Enhance Ability , Protection from Poison
Traits
-
Elemental Inheritance
Channels the element its house was shaped from. The damage type of its channeled attacks matches that Channel.
Actions
-
Channeled Bolt
+5 to hit · medium range
1d8 + 3 rift damage
Two attacks. The second attack against the same target deals an extra 1d8 damage of the house's element.
-
Inherited Surge
DC 13 Dexterity save
A 20-foot radius within 60 feet. Each creature there takes 5d8 rift damage on a failed save, or half as much on a success.
-
Inheritance Answers Reaction
When the acolyte takes damage of its house's element, the damage is halved, and the next channeled attack the acolyte makes before the end of its next turn deals an extra 2d6 damage of that element.