Bestiary · Humanoid

Elf PR 3

Elf Acolyte

An elf acolyte is a student of the element its house was shaped from, trained in the sanctums and old holds. The acolyte is given the name of the element at the start, and most of the training is spent finding out what the inheritance will and will not do. Acolytes are kept away from anything fragile while they learn.

A Elf
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Armor class
14
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 16 +3 save +3
  • CON 14 +2 save +2
  • INT 16 +3 save +5
  • WIS 15 +2 save +4
  • CHA 14 +2 save +2
Skills
Arcana +5 , History +5 , Perception +4
Passive Perception
14
Senses
darkvision 60 ft.
Languages
Common, Elvish
Damage resistances
rift
Found in
Settlement

Equipment

Spells

Channels with INT. Save DC 13, spell attack +5 .

Casts from the Channel its house was shaped from, and its spells take that element's damage type.

Traits

  • Elemental Inheritance

    Channels the element its house was shaped from. The damage type of its channeled attacks matches that Channel.

Actions

  • Channeled Bolt

    +5 to hit · medium range

    1d8 + 3 rift damage

    Two attacks. The second attack against the same target deals an extra 1d8 damage of the house's element.

  • Inherited Surge

    DC 13 Dexterity save

    A 20-foot radius within 60 feet. Each creature there takes 5d8 rift damage on a failed save, or half as much on a success.

  • Inheritance Answers Reaction

    When the acolyte takes damage of its house's element, the damage is halved, and the next channeled attack the acolyte makes before the end of its next turn deals an extra 2d6 damage of that element.