Bestiary · Humanoid

Human PR 7

ESC Captain

An ESC captain commands a Corps station and the contracts filed through it, and reports to a regional executive and to no one else on the station. Every Echelon creature aboard acts on the captain's orders, and the captain can seal any section of the station. The posting pays well and has high turnover.

Echelon Corporation
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
18 (powered corps plate)
Hit points
120 (16d8 + 48)
Proficiency
+3
  • STR 16 +3 save +3
  • DEX 17 +3 save +6
  • CON 17 +3 save +6
  • INT 15 +2 save +2
  • WIS 15 +2 save +5
  • CHA 15 +2 save +2
Skills
Perception +5 , Intimidation +5 , Investigation +5 , Persuasion +5
Passive Perception
15
Languages
Common, Axiom Binary
Condition immunities
decompressed
Found in
Station Interior , Aurelion's Belt

Equipment

Traits

  • Station Authority

    Every Echelon creature aboard acts on the captain's initiative.

  • Rated for Vacuum

    The captain is immune to the Decompressed condition and has 4 hours of air.

Actions

  • Particle Rifle

    +6 to hit · long range

    2d6 + 3 force damage

    The captain makes three Particle Rifle attacks.

  • Lockdown

    DC 13 Dexterity save

    Each creature within 30 feet takes 6d8 lightning damage and is Restrained until the end of its next turn on a failed save, or half damage on a success.

  • Seal the Section Reaction

    DC 13 Strength save

    When a creature within 60 feet attempts to leave the compartment, it must succeed on a Strength saving throw against its save DC or its movement ends.