ESC Officer
An ESC officer runs a Corps detail and holds the warrant it acts under. Echelon audits the cost of an action and does not review its conduct, so an officer decides how much of the warrant to use based on what it will cost.
Echelon Corporation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17 (corps plate and shield)
- Hit points
- 75 (10d8 + 30)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 16 +3 save +3
- CON 16 +3 save +5
- INT 13 +1 save +1
- WIS 14 +2 save +4
- CHA 13 +1 save +1
- Skills
- Perception +4 , Intimidation +3 , Investigation +3
- Passive Perception
- 14
- Languages
- Common, Axiom Binary
- Found in
- Settlement
Equipment
Traits
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Warrant Targets
Allies within 30 feet that can hear the officer have advantage on attack rolls against any creature it has named on the warrant.
Actions
-
Assault Rifle
+5 to hit · long range
1d10 + 3 ballistic damage
The officer makes two Assault Rifle attacks.
-
Add to the Warrant Reaction
When a creature within 60 feet attacks the officer or an ally, the officer names it on the warrant. Every ally within 30 feet that can hear the officer has advantage on attack rolls against it for the rest of the encounter.