Bestiary · Humanoid

PR 2

Fanatic Cultist

Most of a congregation can be talked down, arrested or bought, and a fanatic cannot. A fanatic acts on the doctrine exactly as written and often burns a site down with the leadership still inside. The priesthood is wary of fanatics for that reason.

Fanatic Cultist, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13
Hit points
60 (11d8 + 11)
Proficiency
+2
  • STR 14 +2 save +2
  • DEX 13 +1 save +1
  • CON 13 +1 save +1
  • INT 10 +0 save +0
  • WIS 15 +2 save +4
  • CHA 14 +2 save +2
Skills
Religion +2
Passive Perception
12
Languages
Common, Ebon Liturgy
Condition immunities
charmed , frightened
Found in
Rift Breach , Settlement

Equipment

Traits

  • Fanatical Resolve

    The fanatic cannot be bribed, intimidated, reasoned with or turned, and will not surrender.

  • Last Attack

    When the fanatic is reduced to 0 hit points, it makes one final attack before it falls.

Actions

  • Multiattack

    The fanatic makes two Ritual Blade attacks.

  • Ritual Blade

    +4 to hit · reach 5 ft.

    1d8 + 2 slashing damage

  • Recite Doctrine

    Each creature within 30 feet that can hear it makes a DC 12 Wisdom save or takes 3d6 psychic damage. Allied cultists within 30 feet gain 5 temporary hit points.