Bestiary · Fiend

PR 6

Fiend

Fiends of this rank are dispatched to occupy ground and outlast whoever else holds it, turning up on burnt worlds and Sanctum Worlds alike.

Covenant of the Ebon Creed
Fiend, drawn at Medium scale
Physiology
Fiend
Size
Medium
Speed
30 ft.
Armor class
17 (fused hide)
Hit points
102 (12d8 + 48)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 15 +2 save +2
  • CON 19 +4 save +7
  • INT 12 +1 save +1
  • WIS 13 +1 save +1
  • CHA 16 +3 save +6
Skills
Intimidation +6
Passive Perception
11
Senses
darkvision 120 ft.
Languages
Netherspeech, Common
Damage resistances
cold, bludgeoning, piercing, slashing
Damage immunities
fire, poison
Condition immunities
poisoned , frightened
Found in
Settlement

Traits

  • Cinder Aura

    A creature that ends its turn within 5 feet takes 1d10 fire damage.

  • Rift Resistance

    Has advantage on saving throws against spells and other rift effects.

Actions

  • Flensing Hook

    +7 to hit · reach 10 ft.

    2d8 + 4 slashing damage

    Two attacks. Each hit deals an extra 1d6 fire damage, and a creature hit by both cannot move farther than 30 feet from the fiend until the end of its next turn.

  • Draw In Bonus action

    DC 15 Strength save

    One creature within 30 feet is pulled to within 5 feet of the fiend and knocked Prone on a failed save.

  • Draw Back Reaction

    DC 14 Strength save

    When a creature within 30 feet attempts to leave the ground the fiend was sent to occupy, the creature makes a Strength saving throw. On a failure its movement ends and it is pulled 10 feet toward the fiend.