Fiend
Fiends of this rank are dispatched to occupy ground and outlast whoever else holds it, turning up on burnt worlds and Sanctum Worlds alike.
Covenant of the Ebon Creed
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17 (fused hide)
- Hit points
- 102 (12d8 + 48)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 15 +2 save +2
- CON 19 +4 save +7
- INT 12 +1 save +1
- WIS 13 +1 save +1
- CHA 16 +3 save +6
- Skills
- Intimidation +6
- Passive Perception
- 11
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech, Common
- Damage resistances
- cold, bludgeoning, piercing, slashing
- Damage immunities
- fire, poison
- Condition immunities
- poisoned , frightened
- Found in
- Settlement
Traits
-
Cinder Aura
A creature that ends its turn within 5 feet takes 1d10 fire damage.
-
Rift Resistance
Has advantage on saving throws against spells and other rift effects.
Actions
-
Flensing Hook
+7 to hit · reach 10 ft.
2d8 + 4 slashing damage
Two attacks. Each hit deals an extra 1d6 fire damage, and a creature hit by both cannot move farther than 30 feet from the fiend until the end of its next turn.
-
Draw In Bonus action
DC 15 Strength save
One creature within 30 feet is pulled to within 5 feet of the fiend and knocked Prone on a failed save.
-
Draw Back Reaction
DC 14 Strength save
When a creature within 30 feet attempts to leave the ground the fiend was sent to occupy, the creature makes a Strength saving throw. On a failure its movement ends and it is pulled 10 feet toward the fiend.