Bestiary · Fiend

PR 4

Filth Demon

A filth demon grows in a waste tank or sump that has gone undrained. It rises up the pipe, holds a rough shape while it needs one and gives that shape up to get through a grating. It has little intelligence and prefers to fight in enclosed rooms with one door.

Filth Demon, drawn at Medium scale
Physiology
Fiend
Size
Medium
Speed
20 ft., swim 30 ft.
Armor class
14
Hit points
85 (10d8 + 40)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 9 -1 save -1
  • CON 18 +4 save +6
  • INT 6 -2 save -2
  • WIS 11 +0 save +0
  • CHA 8 -1 save -1
Skills
Stealth +1
Passive Perception
10
Senses
darkvision 120 ft.
Languages
Netherspeech
Damage resistances
cold, fire, lightning
Damage immunities
acid, poison
Condition immunities
blinded , grappled , prone , restrained
Found in
Station Interior

Traits

  • Amorphous

    Moves through a gap of 1 inch without squeezing, and cannot be Grappled or Restrained.

  • Stench

    A creature that starts its turn within 10 feet makes a DC 14 Constitution save or is Poisoned until the start of its next turn.

  • Floor Camouflage

    In a flooded or fouled compartment it has advantage on Stealth checks and is indistinguishable from standing waste until it moves.

Actions

  • Multiattack

    Makes two slam attacks.

  • Slam

    +5 to hit · reach 5 ft.

    2d8 + 3 acid damage

    A heavy slam from its mass of waste.

  • Engulf

    One creature of Medium size or smaller within 5 feet makes a DC 14 Dexterity save. On a failure it is pulled inside, Blinded and Restrained, begins Suffocating, and takes 3d6 acid damage at the start of each of the demon's turns.