Filth Demon
A filth demon grows in a waste tank or sump that has gone undrained. It rises up the pipe, holds a rough shape while it needs one and gives that shape up to get through a grating. It has little intelligence and prefers to fight in enclosed rooms with one door.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 20 ft., swim 30 ft.
- Armor class
- 14
- Hit points
- 85 (10d8 + 40)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 9 -1 save -1
- CON 18 +4 save +6
- INT 6 -2 save -2
- WIS 11 +0 save +0
- CHA 8 -1 save -1
- Skills
- Stealth +1
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning
- Damage immunities
- acid, poison
- Condition immunities
- blinded , grappled , prone , restrained
- Found in
- Station Interior
Traits
-
Amorphous
Moves through a gap of 1 inch without squeezing, and cannot be Grappled or Restrained.
-
Stench
A creature that starts its turn within 10 feet makes a DC 14 Constitution save or is Poisoned until the start of its next turn.
-
Floor Camouflage
In a flooded or fouled compartment it has advantage on Stealth checks and is indistinguishable from standing waste until it moves.
Actions
-
Multiattack
Makes two slam attacks.
-
Slam
+5 to hit · reach 5 ft.
2d8 + 3 acid damage
A heavy slam from its mass of waste.
-
Engulf
One creature of Medium size or smaller within 5 feet makes a DC 14 Dexterity save. On a failure it is pulled inside, Blinded and Restrained, begins Suffocating, and takes 3d6 acid damage at the start of each of the demon's turns.