Bestiary · Fiend

PR 4

Fish Devil

Fishing crews named the fish devil, and the name stuck. It is a fiend of drowned places that climbs out of flooded mine shafts. It extinguishes nonmagical lights near it, so accounts of an attack begin with a light going out.

Fish Devil, drawn at Medium scale
Physiology
Fiend
Size
Medium
Speed
20 ft., swim 50 ft.
Armor class
15 (slick hide)
Hit points
71 (11d8 + 22)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 14 +2 save +2
  • CON 15 +2 save +2
  • INT 10 +0 save +0
  • WIS 13 +1 save +1
  • CHA 9 -1 save -1
Skills
Perception +3 , Stealth +4
Passive Perception
13
Senses
darkvision 120 ft., blindsight 30 ft.
Languages
Netherspeech
Damage resistances
cold, necrotic
Damage immunities
poison
Condition immunities
poisoned
Found in
Subterranean , Open Ocean

Traits

  • Amphibious

    Can breathe air and water.

  • Devour Light

    As a bonus action, the fish devil extinguishes every nonmagical light source within 20 feet.

Actions

  • Hooked Claw

    +5 to hit · reach 5 ft.

    2d6 + 3 slashing damage

    A slash from a barbed, hooked claw.

  • Bite

    +5 to hit · reach 5 ft.

    2d8 + 3 piercing damage

    A bite from its crooked rows of teeth.

  • Drag Under

    The fish devil pulls a creature it has Grappled 20 feet toward water it can reach. If the creature ends up submerged it begins to suffocate.