Fish Devil
Fishing crews named the fish devil, and the name stuck. It is a fiend of drowned places that climbs out of flooded mine shafts. It extinguishes nonmagical lights near it, so accounts of an attack begin with a light going out.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 20 ft., swim 50 ft.
- Armor class
- 15 (slick hide)
- Hit points
- 71 (11d8 + 22)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 14 +2 save +2
- CON 15 +2 save +2
- INT 10 +0 save +0
- WIS 13 +1 save +1
- CHA 9 -1 save -1
- Skills
- Perception +3 , Stealth +4
- Passive Perception
- 13
- Senses
- darkvision 120 ft., blindsight 30 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, necrotic
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Subterranean , Open Ocean
Traits
-
Amphibious
Can breathe air and water.
-
Devour Light
As a bonus action, the fish devil extinguishes every nonmagical light source within 20 feet.
Actions
-
Hooked Claw
+5 to hit · reach 5 ft.
2d6 + 3 slashing damage
A slash from a barbed, hooked claw.
-
Bite
+5 to hit · reach 5 ft.
2d8 + 3 piercing damage
A bite from its crooked rows of teeth.
-
Drag Under
The fish devil pulls a creature it has Grappled 20 feet toward water it can reach. If the creature ends up submerged it begins to suffocate.