Flensed
Flensed are made in the Plane of Oblivion, and the same ritual cuts appear on every one. A flensed does not hurry and does not speak. It arrives where a rite was performed badly and takes the person who performed it.
- Physiology
- Undead, Aberration
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15
- Hit points
- 82 (11d8 + 33)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 14 +2 save +2
- CON 17 +3 save +3
- INT 14 +2 save +2
- WIS 16 +3 save +6
- CHA 17 +3 save +6
- Skills
- Insight +6 , Perception +6
- Passive Perception
- 16
- Senses
- blindsight 60 ft., darkvision 120 ft., telepathy 60 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, necrotic, piercing
- Condition immunities
- charmed , frightened , poisoned , exhausted
- Found in
- Plane of Oblivion , Rift Breach
Traits
-
Unhurried
The flensed cannot take the Dash action and cannot be moved against its will by any effect below 6th level.
-
Stillness Aura
A creature that starts its turn within 15 feet of the flensed makes a DC 14 Wisdom save or has its speed reduced to 0 until the start of its next turn.
Actions
-
Multiattack
The flensed makes two Hook and Chain attacks.
-
Hook and Chain
+5 to hit · reach 15 ft.
2d8 + 2 slashing damage
On a hit the target is pulled 10 feet toward the flensed.
-
Open
This action recharges after a short rest. One creature within 5 feet makes a DC 14 Constitution save, taking 6d8 slashing damage and gaining one level of exhaustion on a failure, or half as much damage on a success.