Furia
The Furiae were set to punish broken oaths, and the Nine Hells recruited them because a contract is an oath. A fury is given a name and hunts it without stopping. Her sword and arrows add poison damage, and an arrow's venom can leave a target Poisoned until it finishes a long rest.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft., fly 60 ft.
- Armor class
- 18 (natural armor)
- Hit points
- 195 (23d8 + 92)
- Proficiency
- +4
- STR 18 +4 save +4
- DEX 16 +3 save +7
- CON 18 +4 save +8
- INT 14 +2 save +2
- WIS 14 +2 save +6
- CHA 18 +4 save +8
- Skills
- Perception +6 , Survival +6
- Passive Perception
- 16
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Found in
- The Nine Hells , Settlement
Traits
-
Oath Sense
The furia knows the direction of any creature within 1 mile that has broken an oath sworn in its presence or in the name of the Nine Hells.
Actions
-
Multiattack
The furia makes two Longsword attacks or two Longbow attacks.
-
Longsword
+8 to hit · reach 5 ft.
1d8 + 4 slashing damage
The target takes an extra 3d8 poison damage.
-
Longbow
DC 16 Constitution save
+7 to hit · long range
1d8 + 3 piercing damage
The target takes an extra 3d8 poison damage and makes a Constitution saving throw or is Poisoned until it finishes a long rest.
-
Parry Reaction
The furia adds 4 to its armor class against one melee attack that would hit it, if it is holding a longsword.