Bestiary · Fiend

PR 11

Furia

The Furiae were set to punish broken oaths, and the Nine Hells recruited them because a contract is an oath. A fury is given a name and hunts it without stopping. Her sword and arrows add poison damage, and an arrow's venom can leave a target Poisoned until it finishes a long rest.

Furia, drawn at Medium scale
Physiology
Fiend
Size
Medium
Speed
30 ft., fly 60 ft.
Armor class
18 (natural armor)
Hit points
195 (23d8 + 92)
Proficiency
+4
  • STR 18 +4 save +4
  • DEX 16 +3 save +7
  • CON 18 +4 save +8
  • INT 14 +2 save +2
  • WIS 14 +2 save +6
  • CHA 18 +4 save +8
Skills
Perception +6 , Survival +6
Passive Perception
16
Senses
darkvision 120 ft., telepathy 120 ft.
Languages
Netherspeech
Damage resistances
cold
Damage immunities
fire, poison
Condition immunities
poisoned
Found in
The Nine Hells , Settlement

Traits

  • Oath Sense

    The furia knows the direction of any creature within 1 mile that has broken an oath sworn in its presence or in the name of the Nine Hells.

Actions

  • Multiattack

    The furia makes two Longsword attacks or two Longbow attacks.

  • Longsword

    +8 to hit · reach 5 ft.

    1d8 + 4 slashing damage

    The target takes an extra 3d8 poison damage.

  • Longbow

    DC 16 Constitution save

    +7 to hit · long range

    1d8 + 3 piercing damage

    The target takes an extra 3d8 poison damage and makes a Constitution saving throw or is Poisoned until it finishes a long rest.

  • Parry Reaction

    The furia adds 4 to its armor class against one melee attack that would hit it, if it is holding a longsword.