Bestiary · Humanoid

PR 1/8

Grimlock

Grimlocks have no eyes, and the tunnels they hold are cut for creatures that do not need light. They hunt in files of a dozen and can smell a party at a hundred feet. They know which stretch of gallery has no cover.

Grimlock, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
11
Hit points
11 (2d8 + 2)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 12 +1 save +1
  • CON 12 +1 save +1
  • INT 9 -1 save -1
  • WIS 8 -1 save -1
  • CHA 6 -2 save -2
Skills
Athletics +5 , Perception +1 , Stealth +3
Passive Perception
11
Senses
blindsight 30 ft.
Languages
Netherspeech
Found in
Subterranean

Equipment

Traits

  • Blind Senses

    The grimlock cannot use its blindsight while it is Deafened and unable to smell.

  • Keen Hearing and Smell

    The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

  • Stone Camouflage

    The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

  • Spiked Bone Club

    +5 to hit · reach 5 ft.

    1d4 + 3 bludgeoning damage

    A strike from a spiked bone club.