PR
1/8
Grimlock
Grimlocks have no eyes, and the tunnels they hold are cut for creatures that do not need light. They hunt in files of a dozen and can smell a party at a hundred feet. They know which stretch of gallery has no cover.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 11
- Hit points
- 11 (2d8 + 2)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 12 +1 save +1
- CON 12 +1 save +1
- INT 9 -1 save -1
- WIS 8 -1 save -1
- CHA 6 -2 save -2
- Skills
- Athletics +5 , Perception +1 , Stealth +3
- Passive Perception
- 11
- Senses
- blindsight 30 ft.
- Languages
- Netherspeech
- Found in
- Subterranean
Equipment
Traits
-
Blind Senses
The grimlock cannot use its blindsight while it is Deafened and unable to smell.
-
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
-
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
-
Spiked Bone Club
+5 to hit · reach 5 ft.
1d4 + 3 bludgeoning damage
A strike from a spiked bone club.