Helionic Herald
A Helionic Herald is a two-winged figure in radiant armor that holds a staff topped with the sunburst sigil of Helios. The Host dispatches heralds to deliver proclamations, escort pilgrims through hostile territory and bear witness at events Helios considers worth recording. A herald fights only when its charge is threatened or its message is obstructed. It steps between danger and the creature it was sent to protect, and it takes half the damage dealt to a creature near it. It leaves once the message is delivered or the escort is complete.
- Physiology
- Celestial
- Size
- Medium
- Speed
- 30 ft., fly 60 ft.
- Armor class
- 16 (radiant plate)
- Hit points
- 90 (12d8 + 36)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 14 +2 save +2
- CON 16 +3 save +3
- INT 14 +2 save +2
- WIS 18 +4 save +7
- CHA 16 +3 save +6
- Skills
- Insight +7 , Persuasion +6 , Perception +7
- Passive Perception
- 17
- Senses
- darkvision 120 ft., telepathy 60 ft.
- Languages
- Common, Primordial
- Damage resistances
- radiant
- Condition immunities
- charmed , frightened
- Found in
- Farmland , Plane of Helion , Settlement
Traits
-
Divine Mandate
While escorting or delivering a message, it cannot be Charmed, Frightened or compelled to abandon its task by any effect.
-
Shield of the Herald
As a reaction, when a creature within 10 feet takes damage, the herald can halve that damage and take the other half.
Actions
-
Radiant Staff
+6 to hit · reach 5 ft.
1d8 + 3 radiant damage
The herald makes two attacks with this action.
-
Proclamation
DC 14 Wisdom save
Each creature within 30 feet that can hear the herald makes a Wisdom saving throw. On a failure, a hostile creature is Stunned until the end of its next turn, and a willing creature regains 3d8 hit points. Recharges after a short rest.
-
Interpose Reaction
When a creature the herald can see within 30 feet is targeted by an attack, the herald teleports to an unoccupied space within 5 feet of that creature and becomes the target instead.