Helionic Hound
Helios sends his hounds to the Prime Plane in the shape of a canine traveler, because a dog is the companion people trust soonest. A Helionic Hound finds the lost and leads the chosen to where they are needed, and it delivers warnings as prophecy.
- Physiology
- Celestial
- Size
- Medium
- Speed
- 40 ft.
- Armor class
- 14 (radiant plate)
- Hit points
- 65 (10d8 + 20)
- Proficiency
- +2
- STR 15 +2 save +2
- DEX 14 +2 save +2
- CON 14 +2 save +2
- INT 12 +1 save +1
- WIS 16 +3 save +3
- CHA 14 +2 save +2
- Skills
- Perception +5 , Survival +5 , Insight +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft., telepathy 120 ft.
- Languages
- Common, Primordial
- Damage resistances
- radiant
- Condition immunities
- charmed , frightened
- Found in
- Farmland , Plane of Helion , Settlement
Traits
-
Trusted Shape
Humanoids that see it start friendly toward it unless it has attacked them.
-
Pathfinder
The hound cannot become lost and always knows the way to any place it has been sent.
-
Prophecy
Once per day, it touches a creature and gives it a vision. The creature has advantage on one ability check, attack roll or saving throw of its choice before its next long rest.
Actions
-
Bite
+4 to hit · reach 5 ft.
1d8 + 2 piercing damage
The target takes an extra 2d6 radiant damage if it is a fiend or undead.
-
Greatsword
+4 to hit · reach 5 ft.
2d6 + 2 slashing damage
A slash from its greatsword.
-
Step Between Bonus action
The hound teleports up to 30 feet to an unoccupied space it can see.