Bestiary · Celestial

PR 3

Helionic Hound

Helios sends his hounds to the Prime Plane in the shape of a canine traveler, because a dog is the companion people trust soonest. A Helionic Hound finds the lost and leads the chosen to where they are needed, and it delivers warnings as prophecy.

Helionic Hound, drawn at Medium scale
Physiology
Celestial
Size
Medium
Speed
40 ft.
Armor class
14 (radiant plate)
Hit points
65 (10d8 + 20)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 14 +2 save +2
  • CON 14 +2 save +2
  • INT 12 +1 save +1
  • WIS 16 +3 save +3
  • CHA 14 +2 save +2
Skills
Perception +5 , Survival +5 , Insight +5
Passive Perception
15
Senses
darkvision 60 ft., telepathy 120 ft.
Languages
Common, Primordial
Damage resistances
radiant
Condition immunities
charmed , frightened
Found in
Farmland , Plane of Helion , Settlement

Traits

  • Trusted Shape

    Humanoids that see it start friendly toward it unless it has attacked them.

  • Pathfinder

    The hound cannot become lost and always knows the way to any place it has been sent.

  • Prophecy

    Once per day, it touches a creature and gives it a vision. The creature has advantage on one ability check, attack roll or saving throw of its choice before its next long rest.

Actions

  • Bite

    +4 to hit · reach 5 ft.

    1d8 + 2 piercing damage

    The target takes an extra 2d6 radiant damage if it is a fiend or undead.

  • Greatsword

    +4 to hit · reach 5 ft.

    2d6 + 2 slashing damage

    A slash from its greatsword.

  • Step Between Bonus action

    The hound teleports up to 30 feet to an unoccupied space it can see.