Hollow Hunter
The face goes first, then the name, then whatever made the person recognizable to themselves, and the body walks on. It keeps hunting out of habit, and a creature that meets its eyes gets a compressed version of the same four seconds. The only sound way to fight one is blind, in the dark and by ear.
- Physiology
- Undead
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16
- Hit points
- 153 (18d8 + 72)
- Proficiency
- +3
- STR 16 +3 save +3
- DEX 15 +2 save +2
- CON 18 +4 save +7
- INT 5 -3 save -3
- WIS 13 +1 save +4
- CHA 8 -1 save -1
- Skills
- Stealth +5 , Perception +4
- Passive Perception
- 14
- Senses
- darkvision 120 ft.
- Languages
- None
- Damage resistances
- cold, necrotic
- Damage immunities
- poison
- Damage vulnerabilities
- radiant
- Condition immunities
- charmed , frightened , poisoned
- Found in
- Rift Breach , Settlement
Traits
-
Unidentifiable
The hunter cannot be identified, remembered clearly or targeted by any effect that requires knowing what it is. Records of it decay within a week.
-
Sunlight
The hunter takes 20 radiant damage at the start of each turn it spends in direct sunlight.
Actions
-
Multiattack
The hunter makes two Fist attacks.
-
Fist
+6 to hit · reach 5 ft.
2d10 + 3 necrotic damage
-
Deathly Gaze
One creature within 30 feet that can see it makes a DC 15 Constitution save. On a failure it takes 8d10 psychic damage, and if this reduces it to 0 hit points it dies and rises as a hollow hunter in 24 hours. On a success it takes half and is immune to this gaze for 24 hours. A creature that is Blinded or that averts its eyes is unaffected.