Hook Hulk
A hook hulk has no eyes and hunts by hearing. It can place a dropped bolt anywhere in a gallery two hundred feet long, and its two arms end in hooks that drag prey toward it through rock. Crews who share a level with one work in silence and freeze the instant the noise stops, because the hulk can wait and listen longer than anyone can hold a breath.
- Physiology
- Monster
- Size
- Large
- Speed
- 40 ft., climb 30 ft.
- Armor class
- 16
- Hit points
- 142 (15d10 + 60)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 13 +1 save +1
- CON 18 +4 save +7
- INT 6 -2 save -2
- WIS 16 +3 save +6
- CHA 5 -3 save -3
- Skills
- Athletics +8 , Perception +6 , Stealth +4
- Passive Perception
- 16
- Senses
- blindsight 120 ft., blind beyond that
- Languages
- None
- Damage resistances
- bludgeoning
- Condition immunities
- blinded
- Found in
- Subterranean
Traits
-
Acute Hearing
Its Perception checks that rely on hearing cannot roll below 18, and it places a sound source to within a foot.
-
Stillness
The hulk holds completely still until something makes a noise. A creature that moves silently for a full minute can pass it.
-
Sightless
Unaffected by anything that requires it to see, including illusions, light and Blinded.
Actions
-
Multiattack
Makes two hook attacks.
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Hook
+8 to hit · reach 15 ft.
2d10 + 5 piercing damage
The target is pulled 15 feet toward the hulk.
-
Bite
+8 to hit · reach 5 ft.
3d8 + 5 piercing damage
-
Both Hooks
One creature within 15 feet hit by both hook attacks on the same turn makes a DC 16 Strength save or is Restrained between them and takes 4d10 piercing damage at the start of each of the hulk's turns.