Bestiary · Monster

PR 7

Hook Hulk

A hook hulk has no eyes and hunts by hearing. It can place a dropped bolt anywhere in a gallery two hundred feet long, and its two arms end in hooks that drag prey toward it through rock. Crews who share a level with one work in silence and freeze the instant the noise stops, because the hulk can wait and listen longer than anyone can hold a breath.

Hook Hulk, drawn at Large scale
Physiology
Monster
Size
Large
Speed
40 ft., climb 30 ft.
Armor class
16
Hit points
142 (15d10 + 60)
Proficiency
+3
  • STR 20 +5 save +5
  • DEX 13 +1 save +1
  • CON 18 +4 save +7
  • INT 6 -2 save -2
  • WIS 16 +3 save +6
  • CHA 5 -3 save -3
Skills
Athletics +8 , Perception +6 , Stealth +4
Passive Perception
16
Senses
blindsight 120 ft., blind beyond that
Languages
None
Damage resistances
bludgeoning
Condition immunities
blinded
Found in
Subterranean

Traits

  • Acute Hearing

    Its Perception checks that rely on hearing cannot roll below 18, and it places a sound source to within a foot.

  • Stillness

    The hulk holds completely still until something makes a noise. A creature that moves silently for a full minute can pass it.

  • Sightless

    Unaffected by anything that requires it to see, including illusions, light and Blinded.

Actions

  • Multiattack

    Makes two hook attacks.

  • Hook

    +8 to hit · reach 15 ft.

    2d10 + 5 piercing damage

    The target is pulled 15 feet toward the hulk.

  • Bite

    +8 to hit · reach 5 ft.

    3d8 + 5 piercing damage

  • Both Hooks

    One creature within 15 feet hit by both hook attacks on the same turn makes a DC 16 Strength save or is Restrained between them and takes 4d10 piercing damage at the start of each of the hulk's turns.