PR
1/8
Human Pilgrim
Pilgrim routes predate most of the shipping lanes that now run beside them. The people who walk them know every settlement along the route and are a good source of road news on any frontier. They seldom reply with a straight answer about why they are walking.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 11
- Hit points
- 11 (2d8 + 2)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 11 +0 save +0
- CON 13 +1 save +1
- INT 11 +0 save +0
- WIS 15 +2 save +2
- CHA 12 +1 save +1
- Skills
- Insight +4 , Religion +2 , Survival +4
- Passive Perception
- 12
- Languages
- Common
- Found in
- Farmland , Settlement
Equipment
Traits
-
Long Road
Ignores the effect of the Exhausted condition on movement, and can walk 10 hours a day without a forced march check.
Actions
-
Staff
+2 to hit · reach 5 ft.
1d6 bludgeoning damage
A blow from a walking staff.
-
Blessing
One creature the pilgrim can touch adds 1d4 to its next saving throw. Usable three times per day.