Bestiary · Humanoid

PR 1/8

Human Pilgrim

Pilgrim routes predate most of the shipping lanes that now run beside them. The people who walk them know every settlement along the route and are a good source of road news on any frontier. They seldom reply with a straight answer about why they are walking.

Human Pilgrim, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
11
Hit points
11 (2d8 + 2)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 11 +0 save +0
  • CON 13 +1 save +1
  • INT 11 +0 save +0
  • WIS 15 +2 save +2
  • CHA 12 +1 save +1
Skills
Insight +4 , Religion +2 , Survival +4
Passive Perception
12
Languages
Common
Found in
Farmland , Settlement

Equipment

Traits

  • Long Road

    Ignores the effect of the Exhausted condition on movement, and can walk 10 hours a day without a forced march check.

Actions

  • Staff

    +2 to hit · reach 5 ft.

    1d6 bludgeoning damage

    A blow from a walking staff.

  • Blessing

    One creature the pilgrim can touch adds 1d4 to its next saving throw. Usable three times per day.