Bestiary · Fiend

PR 1

Inkwell Imp

An inkwell imp is a small fiend that lives in a scriptorium and alters one word in the middle of a contract, a survey or a chart, in a hand indistinguishable from the original. The change is always plausible and always wrong. An archive that has kept one for a generation holds a shelf of distrusted instruments with no way to tell which are altered.

Inkwell Imp, drawn at Tiny scale
Physiology
Fiend
Size
Tiny
Speed
20 ft., fly 40 ft.
Armor class
14
Hit points
49 (14d4 + 14)
Proficiency
+2
  • STR 5 -3 save -3
  • DEX 18 +4 save +4
  • CON 12 +1 save +1
  • INT 15 +2 save +2
  • WIS 12 +1 save +1
  • CHA 14 +2 save +2
Skills
Deception +4 , Sleight of Hand +6 , Stealth +6
Passive Perception
11
Senses
darkvision 120 ft.
Languages
Netherspeech, Common
Damage resistances
cold, fire
Damage immunities
poison
Condition immunities
poisoned
Found in
Settlement

Traits

  • Forged Hand

    The imp forges any script it has seen well enough that a comparison cannot find the change. Only the original writer can tell, and often not then.

  • Invisibility

    Turns Invisible at will and stays so until it attacks or writes.

Actions

  • Sting

    +6 to hit · reach 5 ft.

    1d6 + 4 poison damage

    The target makes a DC 12 Constitution save or is Poisoned for 1 minute.

  • Alter Word

    The imp alters a single word in any document within 5 feet. The change reads as original and binds anyone acting on the document.