Bestiary · Aberration

PR 8

Khaos Spawn

What Khaos puts into the Prime Plane does not hold a shape for long and does not need one. Containing an incursion is the standing mandate of the Holy Knights.

Khaos Spawn, drawn at Large scale
Physiology
Aberration
Size
Large
Speed
30 ft., fly 40 ft. (hover)
Armor class
17 (shifting surface)
Hit points
142 (15d10 + 60)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 16 +3 save +3
  • CON 19 +4 save +7
  • INT 14 +2 save +2
  • WIS 15 +2 save +5
  • CHA 17 +3 save +3
Skills
Perception +5 , Stealth +6
Passive Perception
15
Senses
truesight 60 ft., darkvision 120 ft., telepathy 120 ft.
Languages
None
Damage resistances
cold, psychic, rift
Condition immunities
decompressed , charmed , frightened , prone
Found in
Rift Breach , Deep Space

Traits

  • Vacuum Adapted

    Needs no air and is immune to the Decompressed condition.

  • Unsettling Geometry

    A creature that starts its turn within 10 feet and can see the spawn takes 2d6 psychic damage on a failed Wisdom save against its save DC.

Actions

  • Tendrils

    +7 to hit · reach 15 ft.

    2d6 + 4 bludgeoning damage

    Three attacks. A creature hit by two or more in a turn is Grappled.

  • Unmake

    DC 15 Constitution save

    One Grappled creature takes 8d8 force damage on a failed save, or half as much on a success.

  • Part Around the Blow Reaction

    DC 14 Wisdom save

    When the spawn is hit by an attack, the damage is halved, and the attacker makes a Wisdom saving throw or takes 2d6 psychic damage.