Bestiary · Humanoid

Human PR 1

Knight's Squire

A squire is a young man in a short tunic and a hood, armed with a sword he has not yet been allowed to name. A squire tends a knight's arms and horse, rides behind on campaign and fights when the knight is down. Most are of good family, and none are knights yet. A squire who reaches a fallen master stands over the body and defends it.

Knight's Squire, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
13 (padded tunic)
Hit points
38 (7d8 + 7)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 13 +1 save +1
  • CON 13 +1 save +3
  • INT 10 +0 save +0
  • WIS 11 +0 save +0
  • CHA 12 +1 save +1
Skills
Animal Handling +2 , Athletics +3
Passive Perception
10
Languages
Common
Found in
Settlement , Farmland

Traits

  • Stand Over

    While an allied creature within 5 feet of the squire is Prone or has 0 hit points, attack rolls against that ally have disadvantage.

  • Horse Handler

    The squire has advantage on Animal Handling checks made to calm, ride or control a mount.

Actions

  • Longsword

    +3 to hit · reach 5 ft.

    1d8 + 1 slashing damage

    A slash from a plain, well-kept longsword.

  • Hand the Lance Bonus action

    One allied creature within 5 feet gains advantage on its next weapon attack before the end of its next turn.