Bestiary · Construct

PR 1/4

Maintenance Unit

A maintenance unit is a single-eyed can on four wire legs, built to reach spaces a crew cannot: duct runs, drive housings and the gap behind a reactor shroud. Units ship and work in teams, passing a job down the line and swarming anything that interrupts them. A team will strip a seized bearing or the suit seals off a sleeping person.

Maintenance Unit, drawn at Small scale
Physiology
Construct
Size
Small
Speed
30 ft., climb 30 ft.
Armor class
14 (service shell)
Hit points
22 (5d6 + 5)
Proficiency
+2
  • STR 8 -1 save -1
  • DEX 16 +3 save +3
  • CON 12 +1 save +1
  • INT 8 -1 save -1
  • WIS 12 +1 save +1
  • CHA 4 -3 save -3
Skills
Technology +1
Passive Perception
11
Senses
darkvision 60 ft.
Languages
understands Common, Axiom Binary
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , poisoned
Found in
Derelict Hull , Station Interior

Traits

  • Works in a Team

    It has advantage on attack rolls against a creature within 5 feet of another maintenance unit. They are encountered in groups of two to six.

  • Into the Gap

    It can move through a space as narrow as 6 inches wide without squeezing, and it can walk on ceilings.

  • Constructed Body

    It needs no food, drink, air or sleep.

Actions

  • Cutting Arm

    +5 to hit · reach 5 ft.

    1d6 + 3 plasma damage

    A plasma torch on a jointed stalk, made for cutting plate.

  • Strip Bonus action

    DC 13 Dexterity save

    One creature it has hit this turn makes a Dexterity saving throw. On a failure one worn seal, strap or fitting comes loose, and the creature loses 1 point of armor class until it spends an action refastening it.