Bestiary · Monster

PR 2

Mimic

A mimic settles into a room and takes the shape of the least interesting object in it. Anything that touches it sticks, and the mimic bites what it has stuck.

Mimic, drawn at Medium scale
Physiology
Monster
Size
Medium
Speed
15 ft.
Armor class
13 (natural armor)
Hit points
58 (9d8 + 18)
Proficiency
+2
  • STR 17 +3 save +3
  • DEX 12 +1 save +1
  • CON 15 +2 save +2
  • INT 5 -3 save -3
  • WIS 13 +1 save +1
  • CHA 8 -1 save -1
Skills
Stealth +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
None
Damage immunities
acid
Condition immunities
prone
Found in
Settlement , Derelict Hull

Traits

  • Shapechanger

    Can use its action to take the shape of any Medium object, or return to its true amorphous form. Its statistics are the same in either.

  • Adhesive

    Anything that touches the mimic is stuck to it. A creature stuck this way is Grappled and escaping requires a successful Strength check.

  • False Appearance

    While motionless in object form it is indistinguishable from an ordinary object.

  • Grappler

    Has advantage on attack rolls against any creature it has Grappled.

Actions

  • Pseudopod

    +5 to hit · reach 5 ft.

    1d8 + 3 bludgeoning damage

    A strike from a pseudopod.

  • Bite

    +5 to hit · reach 5 ft.

    1d8 + 3 piercing damage

    A bite from a mouth it forms in its body.