Mimic
A mimic settles into a room and takes the shape of the least interesting object in it. Anything that touches it sticks, and the mimic bites what it has stuck.
- Physiology
- Monster
- Size
- Medium
- Speed
- 15 ft.
- Armor class
- 13 (natural armor)
- Hit points
- 58 (9d8 + 18)
- Proficiency
- +2
- STR 17 +3 save +3
- DEX 12 +1 save +1
- CON 15 +2 save +2
- INT 5 -3 save -3
- WIS 13 +1 save +1
- CHA 8 -1 save -1
- Skills
- Stealth +3
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- None
- Damage immunities
- acid
- Condition immunities
- prone
- Found in
- Settlement , Derelict Hull
Traits
-
Shapechanger
Can use its action to take the shape of any Medium object, or return to its true amorphous form. Its statistics are the same in either.
-
Adhesive
Anything that touches the mimic is stuck to it. A creature stuck this way is Grappled and escaping requires a successful Strength check.
-
False Appearance
While motionless in object form it is indistinguishable from an ordinary object.
-
Grappler
Has advantage on attack rolls against any creature it has Grappled.
Actions
-
Pseudopod
+5 to hit · reach 5 ft.
1d8 + 3 bludgeoning damage
A strike from a pseudopod.
-
Bite
+5 to hit · reach 5 ft.
1d8 + 3 piercing damage
A bite from a mouth it forms in its body.