Minotaur
Minotaurs are found in old labyrinthine works and in the tunnel systems that replaced them. They navigate by memory of turns instead of by sight, and cannot be made to lose their way.
- Physiology
- Monster, Humanoid
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 15 (hide and scrap plate)
- Hit points
- 95 (10d10 + 40)
- Proficiency
- +3
- STR 20 +5 save +5
- DEX 11 +0 save +0
- CON 18 +4 save +4
- INT 8 -1 save -1
- WIS 15 +2 save +2
- CHA 9 -1 save -1
- Skills
- Perception +5 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- understands Common
- Found in
- Settlement , Subterranean
Equipment
Traits
-
Never Lost
Knows the way back through anything it has walked once, and cannot be magically caused to become lost.
-
Charge
If it moves at least 20 feet toward a target before hitting it with a horn attack, the target takes an extra 2d8 and is pushed 10 feet.
Actions
-
Greataxe
+8 to hit · reach 5 ft.
1d12 + 5 slashing damage
Two attacks.
-
Gore Bonus action
+8 to hit · reach 5 ft.
2d8 + 5 piercing damage
A strike with its horns.
-
Track the Turn Reaction
When a creature within 30 feet moves out of the minotaur's sight or attempts to hide from it, the minotaur knows exactly where that creature is until the end of its next turn and has advantage on its next attack against it.