Bestiary · Monster

PR 5

Minotaur

Minotaurs are found in old labyrinthine works and in the tunnel systems that replaced them. They navigate by memory of turns instead of by sight, and cannot be made to lose their way.

Minotaur, drawn at Large scale
Physiology
Monster, Humanoid
Size
Large
Speed
40 ft.
Armor class
15 (hide and scrap plate)
Hit points
95 (10d10 + 40)
Proficiency
+3
  • STR 20 +5 save +5
  • DEX 11 +0 save +0
  • CON 18 +4 save +4
  • INT 8 -1 save -1
  • WIS 15 +2 save +2
  • CHA 9 -1 save -1
Skills
Perception +5 , Survival +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
understands Common
Found in
Settlement , Subterranean

Equipment

Traits

  • Never Lost

    Knows the way back through anything it has walked once, and cannot be magically caused to become lost.

  • Charge

    If it moves at least 20 feet toward a target before hitting it with a horn attack, the target takes an extra 2d8 and is pushed 10 feet.

Actions

  • Greataxe

    +8 to hit · reach 5 ft.

    1d12 + 5 slashing damage

    Two attacks.

  • Gore Bonus action

    +8 to hit · reach 5 ft.

    2d8 + 5 piercing damage

    A strike with its horns.

  • Track the Turn Reaction

    When a creature within 30 feet moves out of the minotaur's sight or attempts to hide from it, the minotaur knows exactly where that creature is until the end of its next turn and has advantage on its next attack against it.