Myr'Khruul Mindmaester
A mindmaester forms when a parasite takes a host sharp enough to be worth keeping, and the two minds settle into one. It commands the drones and stalkers of its colony by thought, and it keeps prisoners alive until it has read all that they know.
- Physiology
- Aberration
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 17
- Hit points
- 156 (24d8 + 48)
- Proficiency
- +4
- STR 11 +0 save +0
- DEX 14 +2 save +2
- CON 14 +2 save +2
- INT 21 +5 save +9
- WIS 18 +4 save +8
- CHA 18 +4 save +8
- Skills
- Insight +8 , Perception +8
- Passive Perception
- 18
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Myr
- Damage resistances
- psychic
- Found in
- Subterranean , Derelict Hull
Spells
Channels with INT. Save DC 17, spell attack +9 .
Reaches through the Ether into minds and leaves them emptier.
Traits
-
Colony Voice
Every Myr'Khruul within 1 mile hears its orders and obeys them.
-
Spell Resistance
The mindmaester has advantage on saving throws against spells.
Actions
-
Multiattack
The mindmaester makes two Tentacles attacks.
-
Tentacles
+6 to hit · reach 5 ft.
2d10 + 2 psychic damage
On a hit the target is Grappled, and a creature already Grappled by it is Stunned until the end of its next turn.
-
Mind Blast
DC 17 Intelligence save
A 60-foot cone. Each creature in it makes an Intelligence saving throw, taking 5d8 psychic damage and becoming Stunned for 1 minute on a failure, or half as much damage on a success. A Stunned creature repeats the save at the end of each of its turns. Recharges on a roll of 5 or 6 on a d6.
-
Harvest
The mindmaester uses this action against an Incapacitated creature it is grappling. The target takes 10d10 piercing damage, and if this reduces it to 0 hit points the mindmaester learns all that the creature knew.