Bestiary · Humanoid

Njordir

Njordir are taller and heavier than their elven kin and trace their line to vaults cut into living rock. They recite the history of those vaults in cycles and can say which century a passage was widened.

A Njordir
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Armor class
15 (stone-scale)
Hit points
39 (6d8 + 12)
Proficiency
+2
  • STR 15 +2 save +2
  • DEX 13 +1 save +1
  • CON 15 +2 save +2
  • INT 13 +1 save +1
  • WIS 15 +2 save +2
  • CHA 12 +1 save +1
Skills
Survival +4 , History +3 , Athletics +4
Passive Perception
12
Senses
darkvision 60 ft.
Languages
Njordhalla, Common
Damage resistances
poison
Found in
Settlement , Subterranean

Equipment

Traits

  • Stoneborn Resilience

    The njordir has advantage on saving throws against poison.

Actions

  • Warhammer

    +4 to hit · reach 5 ft.

    1d10 + 2 bludgeoning damage

    A strike from a short-hafted warhammer.

  • Brace Reaction

    When an effect would move the njordir against its will or knock it Prone while it stands on stone or soil, it does not move and does not fall. Once per short or long rest.