Ogre Pit Boss
An ogre pit boss is an ogre that was already hard to put down, now in magenta and purple fighting plate with a servo spine and a reinforced jaw that the pit's surgeon fitted between bouts. The local syndicate picked it from the undercard and has upgraded it since, and it is undefeated in the pit. It fights where the syndicate tells it to, in front of a crowd.
Black Meridian Syndicate
- Physiology
- Giantkin
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 19 (syndicate fighting plate)
- Hit points
- 126 (12d10 + 60)
- Proficiency
- +3
- STR 22 +6 save +9
- DEX 14 +2 save +2
- CON 20 +5 save +8
- INT 7 -2 save -2
- WIS 11 +0 save +0
- CHA 12 +1 save +1
- Skills
- Athletics +9 , Intimidation +4
- Passive Perception
- 10
- Senses
- darkvision 60 ft.
- Languages
- Common, Jotun
- Damage resistances
- kinetic
- Found in
- City , Station Interior , The Meridian Run , Settlement
Traits
-
Plays to the Crowd
While at least five creatures are watching, it has advantage on saving throws against being Frightened and deals an extra 1d8 damage with its melee attacks.
-
Servo Spine
It has advantage on checks and saving throws made to grapple, shove or resist being moved.
-
Patched Between Rounds
It regains 10 hit points at the start of each of its turns while it is above half its hit points.
Actions
-
Multiattack
It makes two armored fist attacks, or one fist attack and one Slam Down.
-
Armored Fist
+9 to hit · reach 10 ft.
2d10 + 6 kinetic damage
A punch from a gauntlet the size of a cargo crate's corner.
-
Slam Down
DC 16 Strength save
The ogre takes hold of a creature within 10 feet and slams it into the floor. The creature makes a Strength saving throw, taking 4d10 bludgeoning damage and being knocked Prone on a failure, or half as much damage on a success.
-
Finish It Bonus action
Against a creature that is Prone or Grappled, it makes one armored fist attack with advantage.
-
Take the Blow Reaction
When it is hit by a melee attack, it reduces the damage by 10 and the attacker is pushed 10 feet back.