Environments · Planetary environment

City

An ecumenopolis: a habitable planet whose surface is continuously built on. Levels stack for kilometers, the lowest have not seen the sky in centuries, and the whole structure depends on freight from off-world. Every faction with a capital has one, and the Covenant of the Ebon Creed makes Sanctum Worlds out of them.

Planetary environment

Crossing it

Navigate
DC 12
Forage
DC 15
Notice
DC 15

The map is a transit map and is out of date below the twentieth level. Foraging means buying from a market, and every market has an owner.

In play

  • Vertical

    Distance is measured in levels as much as in miles. Movement between levels needs a lift, a shaft or a permit, and the lifts and shafts are often owned.

  • Imports

    Air, water and food all arrive from off-world. A blockade is a siege, and the number of days the city can hold out is public knowledge.

  • No wilderness

    All ground on a City world is owned. Every encounter falls under a jurisdiction, and the jurisdiction is often the main obstacle.

Regions on it

  • Farmland Cultivated and grazed land with the roads between it, all of it owned.
  • Lower Atmosphere The layer of a world's atmosphere where weather occurs: breathable, turbulent and home to flying creatures and vessels.
  • Near Space The last of the atmosphere, thin enough to count as vacuum for every purpose except drag.
  • Settlement Built ground, lived in or abandoned: close quarters, hard cover, and a jurisdiction attached to every encounter.
  • Subterranean Everything under the surface, with no light, no weather, and a route set by what the rock allows.

Built for this

Found here (19)