Bestiary · Humanoid

Human PR 6

Masked Vigilante

She started where the law stopped and has not found a reason to go back. The mask is practical, because the people on her list have money and money buys inquiries. She takes them in the order the court released them and leaves the evidence nailed to the door. She has not shot a person who was not on the list.

Masked Vigilante, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
35 ft.
Armor class
16
Hit points
123 (19d8 + 38)
Proficiency
+3
  • STR 13 +1 save +1
  • DEX 19 +4 save +7
  • CON 14 +2 save +2
  • INT 14 +2 save +2
  • WIS 16 +3 save +6
  • CHA 14 +2 save +2
Skills
Acrobatics +7 , Insight +6 , Investigation +5 , Perception +6 , Stealth +7
Passive Perception
16
Languages
Common
Found in
City , Settlement

Equipment

Traits

  • Target List

    The vigilante has advantage on attack rolls and on Investigation checks concerning a creature on her list, and will not fire on a creature that is not on it.

  • Dual Revolvers

    The vigilante makes her second Revolver attack each turn without the usual penalty for a second weapon.

Actions

  • Multiattack

    The vigilante makes three Revolver attacks.

  • Revolver

    +7 to hit · medium range

    1d10 + 4 ballistic damage

  • Pistol Whip

    +7 to hit · reach 5 ft.

    1d6 + 4 bludgeoning damage

  • Slip Away Bonus action

    The vigilante takes the Disengage and Hide actions and moves up to her speed.

  • Shoot the Lamp

    One light source within medium range goes out and the room drops to darkness. Each creature in it that cannot see in the dark has disadvantage on attack rolls until it is relit.