Masked Vigilante
She started where the law stopped and has not found a reason to go back. The mask is practical, because the people on her list have money and money buys inquiries. She takes them in the order the court released them and leaves the evidence nailed to the door. She has not shot a person who was not on the list.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 16
- Hit points
- 123 (19d8 + 38)
- Proficiency
- +3
- STR 13 +1 save +1
- DEX 19 +4 save +7
- CON 14 +2 save +2
- INT 14 +2 save +2
- WIS 16 +3 save +6
- CHA 14 +2 save +2
- Skills
- Acrobatics +7 , Insight +6 , Investigation +5 , Perception +6 , Stealth +7
- Passive Perception
- 16
- Languages
- Common
- Found in
- City , Settlement
Equipment
Traits
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Target List
The vigilante has advantage on attack rolls and on Investigation checks concerning a creature on her list, and will not fire on a creature that is not on it.
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Dual Revolvers
The vigilante makes her second Revolver attack each turn without the usual penalty for a second weapon.
Actions
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Multiattack
The vigilante makes three Revolver attacks.
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Revolver
+7 to hit · medium range
1d10 + 4 ballistic damage
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Pistol Whip
+7 to hit · reach 5 ft.
1d6 + 4 bludgeoning damage
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Slip Away Bonus action
The vigilante takes the Disengage and Hide actions and moves up to her speed.
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Shoot the Lamp
One light source within medium range goes out and the room drops to darkness. Each creature in it that cannot see in the dark has disadvantage on attack rolls until it is relit.