Bestiary · Humanoid

Human PR 8

Assassin

An assassin is a contract killer who spends a week on the route and four seconds on the killing. The blade is coated with venom, and the work depends on knowing where the mark sleeps, what the mark drinks and which upper-floor window was painted shut.

Assassin, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
35 ft., climb 30 ft.
Armor class
17
Hit points
143 (22d8 + 44)
Proficiency
+3
  • STR 12 +1 save +1
  • DEX 20 +5 save +8
  • CON 15 +2 save +2
  • INT 16 +3 save +6
  • WIS 14 +2 save +2
  • CHA 13 +1 save +1
Skills
Acrobatics +8 , Deception +4 , Perception +5 , Stealth +8
Passive Perception
15
Languages
Common, Meridian Cant
Found in
Settlement , City

Equipment

Traits

  • Assassinate

    Its first attack against a creature that has not acted yet in combat has advantage and deals an extra 6d6 damage.

  • Route Planning

    Knows the layout, the guard rotation and the private habits of anyone it has been contracted against.

  • Evasion

    Takes no damage on a successful Dexterity save against an area effect, and half on a failure.

Actions

  • Multiattack

    Makes three attacks.

  • Poisoned Blade

    +8 to hit · reach 5 ft.

    1d8 + 5 piercing damage

    The target makes a DC 16 Constitution save, taking 4d6 poison damage on a failure or half as much on a success.

  • Hand Crossbow

    +8 to hit · medium range

    1d6 + 5 piercing damage

  • Slip Away Bonus action

    Takes the Hide action and moves up to its Speed without provoking opportunity attacks.