Assassin
An assassin is a contract killer who spends a week on the route and four seconds on the killing. The blade is coated with venom, and the work depends on knowing where the mark sleeps, what the mark drinks and which upper-floor window was painted shut.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft., climb 30 ft.
- Armor class
- 17
- Hit points
- 143 (22d8 + 44)
- Proficiency
- +3
- STR 12 +1 save +1
- DEX 20 +5 save +8
- CON 15 +2 save +2
- INT 16 +3 save +6
- WIS 14 +2 save +2
- CHA 13 +1 save +1
- Skills
- Acrobatics +8 , Deception +4 , Perception +5 , Stealth +8
- Passive Perception
- 15
- Languages
- Common, Meridian Cant
- Found in
- Settlement , City
Equipment
Traits
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Assassinate
Its first attack against a creature that has not acted yet in combat has advantage and deals an extra 6d6 damage.
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Route Planning
Knows the layout, the guard rotation and the private habits of anyone it has been contracted against.
-
Evasion
Takes no damage on a successful Dexterity save against an area effect, and half on a failure.
Actions
-
Multiattack
Makes three attacks.
-
Poisoned Blade
+8 to hit · reach 5 ft.
1d8 + 5 piercing damage
The target makes a DC 16 Constitution save, taking 4d6 poison damage on a failure or half as much on a success.
-
Hand Crossbow
+8 to hit · medium range
1d6 + 5 piercing damage
-
Slip Away Bonus action
Takes the Hide action and moves up to its Speed without provoking opportunity attacks.