Plague Cleric
A plague cleric wears a beak mask packed with dried herbs against bad air. In practice it holds a layer of cloth and oil between him and a room full of the infected. His municipal contract requires him to attend every call and to keep the register of the dead, and it forbids him to leave the district because the last cleric did.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 15
- Hit points
- 84 (13d8 + 26)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 13 +1 save +1
- CON 14 +2 save +4
- INT 16 +3 save +3
- WIS 17 +3 save +5
- CHA 13 +1 save +1
- Skills
- Insight +5 , Medicine +5 , Perception +5 , Religion +5
- Passive Perception
- 15
- Languages
- Common, Ebon Liturgy
- Damage resistances
- poison
- Condition immunities
- poisoned
- Found in
- Settlement , City
Equipment
Traits
-
Sealed
The cleric is immune to disease and airborne contagion while masked and coated.
-
District Contract
The cleric is bound by contract to attend any call within the quarantine and cannot cross its boundary while it stands.
-
Register
The cleric knows the name, address and condition of every sick person in the district.
Actions
-
Multiattack
The cleric makes two Examining Cane attacks, or uses Last Rites and makes one.
-
Examining Cane
+3 to hit · reach 10 ft.
2d6 + 1 bludgeoning damage
-
Draw Out Sickness
The cleric chooses one creature within 5 feet. That creature ends the Poisoned condition and one disease and regains 4d8 hit points, and the cleric takes 2d8 necrotic damage.
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Last Rites
Each undead within 30 feet makes a DC 13 Charisma save, taking 5d8 radiant damage on a failure or half as much on a success.