Healer's Kit
Item Profile
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Cost
- 5
- Weight
- 3 lb
To make: 3 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
- medicalTreats injury or condition. Counts as medical supplies where a rule asks for them.
A satchel of bandages, splints, and salves with ten uses. Spend one as an action to stabilize a dying creature without a Medicine check.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.