Medpack

Medpack

Item Profile

Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Cost
220
Weight
8 lb

To make: 110 gm of materials and 1 day of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 28 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • gearEquipment that is neither weapon nor armor. Carried, worn, or set up and used.
  • Action to useCosts your action for the turn. You get one.
  • medicalTreats injury or condition. Counts as medical supplies where a rule asks for them.

A shoulder-slung pack of sealant foam, a bone-setting sleeve, two units of synthetic plasma and a diagnostic cuff with a voice readout. Squad medics carry one. As an action, you can spend one of its ten uses to stabilize a dying creature with no check, or to restore 2d8 + 4 hit points to a creature that has been down for less than 1 minute.

Rules

  • Ten uses. A use stabilizes a dying creature with no check, or restores 2d8 + 4 hit points to a creature that has been down for less than a minute.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Healer's Kit
  2. Tier III Medkit
  3. Tier IV Medpack
  4. Tier IV Medical Crate