Pugilist
The pugilist wears taped knuckles, a flat cap and a shirt rolled to the elbow. He fights for purses in back rooms and for pride elsewhere. Each melee hit he takes adds damage to his next unarmed strike and gives him advantage against the creature that hit him.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (taped knuckles and a thick neck)
- Hit points
- 60 (8d8 + 24)
- Proficiency
- +2
- STR 17 +3 save +5
- DEX 13 +1 save +1
- CON 17 +3 save +5
- INT 9 -1 save -1
- WIS 13 +1 save +1
- CHA 11 +0 save +0
- Skills
- Athletics +5 , Intimidation +2
- Passive Perception
- 11
- Languages
- Common
- Found in
- City , Station Interior , Settlement
Traits
-
Second Wind
Each time the pugilist takes damage from a melee attack, his next unarmed strike deals an extra 1d6 damage. This stacks up to three times and resets when he hits.
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Counterpuncher
After a creature hits the pugilist with a melee attack, he has advantage on his next attack roll against that creature.
Actions
-
Multiattack
The pugilist makes two Fist attacks.
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Fist
+5 to hit · reach 5 ft.
1d8 + 3 bludgeoning damage
A punch from a taped fist.
-
Haymaker Bonus action
DC 13 Constitution save
If the pugilist hit the same creature with both Fist attacks this turn, that creature makes a Constitution saving throw or is Stunned until the end of its next turn.
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Roll with It Reaction
When the pugilist is hit by a melee attack, he reduces the damage by 1d8 + 3.