Pachydon Bulwark
Pachydon are too heavy to advance quickly and too slow to flank, and force that would break an ordinary line does not move them, so they anchor the formation. A bulwark walks to the point that needs holding and plants its tower shield, and the formation builds outward from there. It can name every position it has held and every unit that formed on it.
- Physiology
- Humanoid
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 18
- Hit points
- 142 (15d10 + 60)
- Proficiency
- +3
- STR 22 +6 save +9
- DEX 9 -1 save -1
- CON 19 +4 save +7
- INT 12 +1 save +1
- WIS 15 +2 save +2
- CHA 13 +1 save +1
- Skills
- Athletics +9 , Insight +5 , Perception +5
- Passive Perception
- 15
- Languages
- Common, Federation Standard
- Found in
- Settlement
Equipment
Traits
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Anchor
While it has not moved since the start of its last turn, every ally within 10 feet has half cover and cannot be pushed or knocked Prone.
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Immovable
The bulwark is immune to being pushed, pulled or knocked Prone by anything short of a Gargantuan creature.
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Unit Memory
The bulwark can name every formation it has held a line with. Allies who have fought beside it before have advantage on saving throws against being Frightened.
Actions
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Multiattack
The bulwark makes two Siege Maul attacks, or one Siege Maul attack and uses Shield Press.
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Siege Maul
+9 to hit · reach 10 ft.
2d10 + 6 bludgeoning damage
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Shield Press
Each creature in a 15-foot cone makes a DC 17 Strength save, taking 3d8 bludgeoning damage and being pushed 15 feet on a failure, or half as much and no push on a success.
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Intercept Reaction
When an ally within 10 feet is hit by an attack, the bulwark takes the damage instead and reduces it by 10.