Bestiary · Humanoid

PR 7

Pachydon Bulwark

Pachydon are too heavy to advance quickly and too slow to flank, and force that would break an ordinary line does not move them, so they anchor the formation. A bulwark walks to the point that needs holding and plants its tower shield, and the formation builds outward from there. It can name every position it has held and every unit that formed on it.

Pachydon Bulwark, drawn at Large scale
Physiology
Humanoid
Size
Large
Speed
30 ft.
Armor class
18
Hit points
142 (15d10 + 60)
Proficiency
+3
  • STR 22 +6 save +9
  • DEX 9 -1 save -1
  • CON 19 +4 save +7
  • INT 12 +1 save +1
  • WIS 15 +2 save +2
  • CHA 13 +1 save +1
Skills
Athletics +9 , Insight +5 , Perception +5
Passive Perception
15
Languages
Common, Federation Standard
Found in
Settlement

Equipment

Traits

  • Anchor

    While it has not moved since the start of its last turn, every ally within 10 feet has half cover and cannot be pushed or knocked Prone.

  • Immovable

    The bulwark is immune to being pushed, pulled or knocked Prone by anything short of a Gargantuan creature.

  • Unit Memory

    The bulwark can name every formation it has held a line with. Allies who have fought beside it before have advantage on saving throws against being Frightened.

Actions

  • Multiattack

    The bulwark makes two Siege Maul attacks, or one Siege Maul attack and uses Shield Press.

  • Siege Maul

    +9 to hit · reach 10 ft.

    2d10 + 6 bludgeoning damage

  • Shield Press

    Each creature in a 15-foot cone makes a DC 17 Strength save, taking 3d8 bludgeoning damage and being pushed 15 feet on a failure, or half as much and no push on a success.

  • Intercept Reaction

    When an ally within 10 feet is hit by an attack, the bulwark takes the damage instead and reduces it by 10.