Maul

Maul

Weapon Profile

Category
Martial
Damage
2d6 bludgeoning
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
10
Weight
10 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 5 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 2 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A two-handed sledge with a steel head squared on both faces.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3