Masterwork Maul
Weapon Profile
- Category
- Martial
- Damage
- 2d6 bludgeoning
- Range
- Melee · 0–5 ft
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
I · Pre-Industrial - Training
- Martial Weapons
- Cost
- 8010
- Weight
- 10 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,005 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,002 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A two-handed sledge with a steel head squared on both faces. You gain a +3 bonus to attack and damage rolls made with it. Worked, set aside for a year to season, and worked again by the same hand.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.