Masterwork Maul

Masterwork Maul

Weapon Profile

Category
Martial
Damage
2d6 bludgeoning
Range
Melee · 0–5 ft
Grade
IV · Masterwork
Rarity
Epic
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
8010
Weight
10 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,005 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,002 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A two-handed sledge with a steel head squared on both faces. You gain a +3 bonus to attack and damage rolls made with it. Worked, set aside for a year to season, and worked again by the same hand.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3