Pact Devil
A pact devil keeps an office and hours, and keeps every instrument it has executed in a case that stays within its reach. It reads the terms aloud before signature because an unread contract is voidable. It does not deceive its signers. It relies on people who have been shown exactly what they are agreeing to and need the deal badly enough to sign anyway.
- Physiology
- Fiend
- Size
- Medium
- Speed
- 30 ft., fly 40 ft.
- Armor class
- 18
- Hit points
- 153 (18d8 + 72)
- Proficiency
- +3
- STR 15 +2 save +2
- DEX 17 +3 save +6
- CON 19 +4 save +7
- INT 20 +5 save +8
- WIS 18 +4 save +4
- CHA 21 +5 save +8
- Skills
- Deception +8 , Insight +7 , Investigation +8 , Persuasion +8
- Passive Perception
- 14
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech, Common, Axiom Binary, Draconic
- Damage resistances
- cold, bludgeoning, piercing, slashing
- Damage immunities
- fire, poison
- Found in
- Settlement , The Nine Hells
Traits
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Read Aloud
Cannot misstate a term of a contract it offers, and cannot enforce a term it did not read aloud.
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Contract Case
The devil keeps every instrument it has executed in a case. Destroying the case voids them all. The case has Armor Class 20, 80 hit points, and immunity to fire and acid.
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Sees Debts
Knows every debt, obligation and oath a creature it can see is currently under.
Actions
-
Multiattack
The devil makes three Seal Brand attacks.
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Seal Brand
+8 to hit · reach 10 ft.
2d8 + 5 fire damage
A strike with a burning brand.
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Offer
One creature within 60 feet is shown a written instrument that would solve its most pressing problem. It makes a DC 16 Wisdom save. On a failure it is Charmed for 1 hour and will read the contract through to the end.
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Call the Term
One creature within 60 feet that has signed anything makes a DC 16 Charisma save, taking 8d8 psychic damage on a failure or half as much on a success. A creature under an unfulfilled obligation of any kind has disadvantage on the save.