Bestiary · Fiend

PR 13

Pit Fiend

Pit fiends run the standing forces of a layer of the Hells. They negotiate on behalf of an archdevil, enforce the outcome, and keep the accounts. Every contract of any size that reaches the Prime Plane has passed one of them.

Pit Fiend, drawn at Large scale
Physiology
Fiend
Size
Large
Speed
30 ft., fly 60 ft.
Armor class
20 (infernal plate)
Hit points
225 (18d10 + 126)
Proficiency
+5
  • STR 26 +8 save +8
  • DEX 16 +3 save +8
  • CON 24 +7 save +12
  • INT 20 +5 save +5
  • WIS 18 +4 save +9
  • CHA 22 +6 save +11
Skills
Deception +11 , Insight +9 , Intimidation +11
Passive Perception
14
Senses
truesight 120 ft., telepathy 120 ft.
Languages
Netherspeech, Common
Damage resistances
cold, bludgeoning, piercing, slashing
Damage immunities
fire, poison
Condition immunities
poisoned , charmed , frightened
Found in
The Nine Hells

Equipment

Spells

Channels with CHA. Save DC 19, spell attack +11 .

A pit fiend casts only where the terms of a standing bargain permit it, and on the record.

Traits

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it may choose to succeed instead.

  • Fear Aura

    Each hostile creature that starts its turn within 20 feet must save or be Frightened until the end of its turn.

  • Rift Resistance

    Has advantage on saving throws against spells and other rift effects.

Actions

  • Infernal Maul

    +13 to hit · Maul · reach 10 ft.

    4d6 + 8 bludgeoning damage

    Three attacks. A creature hit by two or more in a turn is branded until it finishes a long rest; while branded it cannot lie to the pit fiend and every fiend can see the mark.

  • Terms of the Layer

    DC 19 Charisma save

    One creature within 60 feet takes 12d8 psychic damage on a failed save, or half as much on a success. On a failure it also cannot willingly move away from the pit fiend until the end of its next turn.

  • Refuse the Release Reaction

    DC 19 Charisma save

    When a creature within 60 feet casts a spell or takes an action that would free a creature from a bargain the pit fiend holds, the creature makes a Charisma saving throw. On a failure the action fails and is spent.

  • Wing Attack Legendary

    DC 21 Dexterity save

    The pit fiend beats its wings. Each creature within 15 feet makes a Dexterity saving throw or takes 3d6 bludgeoning damage and is pushed 10 feet.

  • Read the Ledger Legendary

    The pit fiend names one unsettled debt of a creature it can see. That creature has disadvantage on its next saving throw against the pit fiend.

  • Call the Legion Legendary

    Costs two legendary actions. One fiend of PR 6 or lower arrives within 30 feet and acts on the pit fiend's initiative.