Plague Demon
A plague demon spends four days in a settlement, then leaves, and the settlement has a disease problem for the next two months. Older traditions filed pestilence under a minister. Those who have handled one treat the visit as a contamination event and the demon as a secondary concern.
- Physiology
- Fiend
- Size
- Large
- Speed
- 30 ft., swim 30 ft.
- Armor class
- 16
- Hit points
- 157 (15d10 + 75)
- Proficiency
- +3
- STR 19 +4 save +7
- DEX 12 +1 save +1
- CON 20 +5 save +8
- INT 7 -2 save -2
- WIS 13 +1 save +4
- CHA 13 +1 save +1
- Skills
- Perception +4 , Stealth +4
- Passive Perception
- 14
- Senses
- darkvision 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Settlement , Coastline
Traits
-
Lasting Disease
Any disease it has passed on remains after its death and spreads on its own.
-
Stench
A creature that starts its turn within 10 feet makes a DC 16 Constitution save or is Poisoned until the start of its next turn.
-
Four-Day Stay
The demon stays in one settlement for four days and then leaves, and only being killed changes that.
Actions
-
Multiattack
Makes one bite attack and two claw attacks.
-
Bite
+7 to hit · reach 5 ft.
3d8 + 4 piercing damage
A bite from its fanged mouth.
-
Claw
+7 to hit · reach 5 ft.
2d6 + 4 slashing damage
A rake of its claws.
-
Seed the Water
Contaminates every open water source within 500 feet. A creature that drinks from one makes a DC 16 Constitution save or contracts a wasting fever, gaining one level of the Exhausted condition each day until cured.
-
Croak
Each creature within 20 feet makes a DC 16 Constitution save or is Poisoned for 1 minute and takes 5d6 poison damage.