Bestiary · Fiend

PR 8

Plague Demon

A plague demon spends four days in a settlement, then leaves, and the settlement has a disease problem for the next two months. Older traditions filed pestilence under a minister. Those who have handled one treat the visit as a contamination event and the demon as a secondary concern.

Plague Demon, drawn at Large scale
Physiology
Fiend
Size
Large
Speed
30 ft., swim 30 ft.
Armor class
16
Hit points
157 (15d10 + 75)
Proficiency
+3
  • STR 19 +4 save +7
  • DEX 12 +1 save +1
  • CON 20 +5 save +8
  • INT 7 -2 save -2
  • WIS 13 +1 save +4
  • CHA 13 +1 save +1
Skills
Perception +4 , Stealth +4
Passive Perception
14
Senses
darkvision 120 ft.
Languages
Netherspeech
Damage resistances
cold, fire, lightning
Damage immunities
poison
Condition immunities
poisoned
Found in
Settlement , Coastline

Traits

  • Lasting Disease

    Any disease it has passed on remains after its death and spreads on its own.

  • Stench

    A creature that starts its turn within 10 feet makes a DC 16 Constitution save or is Poisoned until the start of its next turn.

  • Four-Day Stay

    The demon stays in one settlement for four days and then leaves, and only being killed changes that.

Actions

  • Multiattack

    Makes one bite attack and two claw attacks.

  • Bite

    +7 to hit · reach 5 ft.

    3d8 + 4 piercing damage

    A bite from its fanged mouth.

  • Claw

    +7 to hit · reach 5 ft.

    2d6 + 4 slashing damage

    A rake of its claws.

  • Seed the Water

    Contaminates every open water source within 500 feet. A creature that drinks from one makes a DC 16 Constitution save or contracts a wasting fever, gaining one level of the Exhausted condition each day until cured.

  • Croak

    Each creature within 20 feet makes a DC 16 Constitution save or is Poisoned for 1 minute and takes 5d6 poison damage.