Putrid Khaoshound
A putrid khaoshound hunts as it did alive, working ground, circling and driving quarry toward the pack. Its body heals and rots in the same places at once and never finishes either. The smell arrives a hundred yards ahead of it. Handlers past a rift breach have recognized their own animals among these packs.
- Physiology
- Aberration
- Size
- Large
- Speed
- 50 ft.
- Armor class
- 15
- Hit points
- 110 (13d10 + 39)
- Proficiency
- +3
- STR 18 +4 save +4
- DEX 15 +2 save +2
- CON 17 +3 save +6
- INT 4 -3 save -3
- WIS 13 +1 save +1
- CHA 6 -2 save -2
- Skills
- Perception +4 , Survival +4
- Passive Perception
- 14
- Senses
- darkvision 120 ft., keen smell
- Languages
- None
- Damage resistances
- necrotic, poison, rift
- Condition immunities
- exhausted , frightened , poisoned
- Found in
- Rift Breach
Traits
-
Heal and Rot
The hound regains 5 hit points at the start of each of its turns and loses 5 at the end of each of its turns.
-
Stench
A creature that starts its turn within 10 feet makes a DC 15 Constitution save or is Poisoned until the start of its next turn.
-
Pack Tactics
Has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature and not Incapacitated.
Actions
-
Multiattack
Makes two bite attacks.
-
Bite
+7 to hit · reach 5 ft.
2d10 + 4 piercing damage
On a hit the target makes a DC 15 Strength save or is knocked Prone.
-
Drive Quarry
One creature within 30 feet makes a DC 15 Wisdom save or must move 20 feet in a direction of the hound's choosing.