Bestiary · Aberration

PR 5

Putrid Khaoshound

A putrid khaoshound hunts as it did alive, working ground, circling and driving quarry toward the pack. Its body heals and rots in the same places at once and never finishes either. The smell arrives a hundred yards ahead of it. Handlers past a rift breach have recognized their own animals among these packs.

Putrid Khaoshound, drawn at Large scale
Physiology
Aberration
Size
Large
Speed
50 ft.
Armor class
15
Hit points
110 (13d10 + 39)
Proficiency
+3
  • STR 18 +4 save +4
  • DEX 15 +2 save +2
  • CON 17 +3 save +6
  • INT 4 -3 save -3
  • WIS 13 +1 save +1
  • CHA 6 -2 save -2
Skills
Perception +4 , Survival +4
Passive Perception
14
Senses
darkvision 120 ft., keen smell
Languages
None
Damage resistances
necrotic, poison, rift
Condition immunities
exhausted , frightened , poisoned
Found in
Rift Breach

Traits

  • Heal and Rot

    The hound regains 5 hit points at the start of each of its turns and loses 5 at the end of each of its turns.

  • Stench

    A creature that starts its turn within 10 feet makes a DC 15 Constitution save or is Poisoned until the start of its next turn.

  • Pack Tactics

    Has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of that creature and not Incapacitated.

Actions

  • Multiattack

    Makes two bite attacks.

  • Bite

    +7 to hit · reach 5 ft.

    2d10 + 4 piercing damage

    On a hit the target makes a DC 15 Strength save or is knocked Prone.

  • Drive Quarry

    One creature within 30 feet makes a DC 15 Wisdom save or must move 20 feet in a direction of the hound's choosing.