Rana
The ranae are large toad demons named for the frogs of the plague that came up out of the river. They arrive in numbers when a demon lord means to ruin a place. They leap into a formation and hold it with bite and claw while their stench poisons nearby creatures.
- Physiology
- Fiend
- Size
- Large
- Speed
- 30 ft.
- Armor class
- 16 (natural armor)
- Hit points
- 136 (13d10 + 65)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 17 +3 save +3
- CON 20 +5 save +5
- INT 5 -3 save -3
- WIS 12 +1 save +1
- CHA 13 +1 save +1
- Skills
- Athletics +7
- Passive Perception
- 11
- Senses
- darkvision 120 ft., telepathy 120 ft.
- Languages
- Netherspeech
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Found in
- Settlement , Wetland , The Nine Hells
Traits
-
Stench
A creature that starts its turn within 10 feet makes a DC 16 Constitution saving throw or is Poisoned until the start of its next turn. A creature that succeeds is immune to this stench for 24 hours.
Actions
-
Multiattack
The rana makes one Bite attack and two Claw attacks.
-
Bite
+7 to hit · reach 5 ft.
2d10 + 4 piercing damage
A mouth wide enough to take a head.
-
Claw
+7 to hit · reach 5 ft.
2d6 + 4 slashing damage
A swipe from its webbed, hooked claws.
-
Leap Bonus action
The rana jumps up to 30 feet without provoking opportunity attacks.