Renowned Swashbuckler
This duelist has taught fencing and has lost twice, both times to opponents who have since died of other causes. She stopped fighting the blade years ago and fights the room instead: the lamp, the table, the loose board, the doorway behind her. Her theatrics play to the crowd, because a crowd that wants her to win is another advantage.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 18
- Hit points
- 142 (19d8 + 57)
- Proficiency
- +3
- STR 13 +1 save +1
- DEX 21 +5 save +8
- CON 16 +3 save +3
- INT 15 +2 save +2
- WIS 14 +2 save +2
- CHA 18 +4 save +7
- Skills
- Acrobatics +8 , Athletics +4 , Insight +5 , Performance +7 , Persuasion +7
- Passive Perception
- 12
- Languages
- Common, Meridian Cant
- Found in
- Coastline , Station Interior
Equipment
Traits
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Use the Room
The swashbuckler gains a +2 bonus to attack rolls while within 5 feet of furniture, rigging, a stairway or any other feature she can use.
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Crowd Favorite
While at least three neutral creatures are watching, the swashbuckler has advantage on Charisma checks and on saving throws against being Frightened.
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Nimble
Opportunity attacks against the swashbuckler have disadvantage.
Actions
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Multiattack
The swashbuckler makes three Rapier attacks.
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Rapier
+8 to hit · reach 5 ft.
2d6 + 5 piercing damage
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Thrown Dagger
+8 to hit · close range
1d6 + 5 piercing damage
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Bring It Down
One feature within 10 feet gives way: a chandelier, a stack of crates, a rail. Each creature under it makes a DC 16 Dexterity save, taking 6d6 bludgeoning damage and being knocked Prone on a failure, or half as much on a success.
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Riposte Reaction
When a creature within 5 feet misses the swashbuckler with a melee attack, she makes one Rapier attack against it.