Root Goblin
Root goblins live inside the root mass of old trees and bud instead of breeding. They are the only goblins the sylvarin will treat with, and only on matters concerning the forest.
- Physiology
- Humanoid, Plant
- Size
- Small
- Speed
- 30 ft., climb 20 ft.
- Armor class
- 14 (bark and hide)
- Hit points
- 22 (5d6 + 5)
- Proficiency
- +2
- STR 9 -1 save -1
- DEX 15 +2 save +2
- CON 12 +1 save +1
- INT 11 +0 save +0
- WIS 12 +1 save +1
- CHA 9 -1 save -1
- Skills
- Nature +2 , Stealth +4
- Passive Perception
- 11
- Senses
- darkvision 60 ft.
- Languages
- Goblin, Sylvan
- Found in
- Woodland
Equipment
Traits
-
Rootwalk
The goblin ignores difficult terrain caused by undergrowth and has advantage on Stealth checks made in a forest.
-
Budding
When a root goblin dies on living soil, a new one buds there in 1d4 months.
Actions
-
Thorn Spear
+4 to hit · reach 5 ft.
1d6 + 2 piercing damage
A thrust of the goblin's thorn spear.
-
Sap Dart
+4 to hit · close range
1d4 + 2 poison damage
A dart coated in sticky sap.
-
Snare Root
DC 11 Strength save
One creature within 10 feet makes a Strength saving throw or is Restrained until it breaks free with a successful Strength check.