Bestiary · Humanoid

Solir PR 4

Solir Warrior

Solir line troops advance to a position and hold it, on the assumption that a minute into the engagement the ground around them will be untenable for anyone else. Most fights end because the other side cannot stay near them. Their armor is built to shed the heat the soldier inside produces.

Solir Warrior, drawn at Medium scale
Physiology
Humanoid, Elemental
Size
Medium
Speed
30 ft.
Armor class
17
Hit points
91 (14d8 + 28)
Proficiency
+2
  • STR 16 +3 save +5
  • DEX 14 +2 save +2
  • CON 15 +2 save +4
  • INT 11 +0 save +0
  • WIS 13 +1 save +1
  • CHA 12 +1 save +1
Skills
Athletics +5 , Intimidation +3
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Solir, Common
Damage immunities
fire
Found in
Settlement , Volcanic Field

Equipment

Traits

  • Heat Aura

    A creature that starts its turn within 5 feet of the warrior takes 5 fire damage.

  • Hold Position

    While the warrior has not moved since the start of its last turn, its heat aura reaches 10 feet and deals 10 fire damage instead.

Actions

  • Multiattack

    The warrior makes two Sun Glaive attacks.

  • Sun Glaive

    +5 to hit · reach 10 ft.

    1d10 + 3 fire damage

  • Flare

    Each creature within 15 feet makes a DC 13 Dexterity save, taking 4d6 fire damage on a failure or half as much on a success. A creature that fails is also Blinded until the end of its next turn.