Stone Giant
Stone giants descend from an earth Titan. They went underground and stayed there, carving hall systems into mountain ranges that had no other occupants. They surface to quarry stone.
- Physiology
- Giantkin
- Size
- Giant
- Speed
- 40 ft.
- Armor class
- 17 (stone-scaled hide)
- Hit points
- 103 (9d12 + 45)
- Proficiency
- +3
- STR 22 +6 save +6
- DEX 14 +2 save +5
- CON 20 +5 save +8
- INT 10 +0 save +0
- WIS 14 +2 save +2
- CHA 10 +0 save +0
- Skills
- Athletics +9 , Perception +5 , Stealth +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Jotun
- Damage resistances
- bludgeoning
- Found in
- Subterranean , Highland
Equipment
Traits
-
Stone Camouflage
Has advantage on Dexterity (Stealth) checks made in rocky terrain.
-
Rock Catching
Catches a thrown rock or similar object with a Dexterity check against its save DC, taking no damage from it.
Actions
-
Multiattack
Makes two Stone Maul attacks, or one Hurled Rock attack.
-
Stone Maul
+9 to hit · Greatclub · reach 15 ft.
2d8 + 6 bludgeoning damage
-
Hurled Rock
+9 to hit · long range
3d10 + 6 bludgeoning damage
A hurled rock.
-
Rock Catching Reaction
When a rock, boulder or similar object is thrown or fired at the stone giant, it catches it with a Dexterity check against its save DC, taking no damage. It may then immediately throw it back as a Hurled Rock attack.