Bestiary · Humanoid

Human PR 1/2

Syndicate Runner

A runner carries cargo, messages and occasionally people between the crews of the Black Meridian Syndicate, and is paid on delivery. The Syndicate is organized as a network of crews, and runners are the link between them. They work the docks and the undercity of Black Meridian and of the stations the Syndicate reaches.

Black Meridian Syndicate
Syndicate Runner, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft.
Armor class
14 (layered leather)
Hit points
33 (6d8 + 6)
Proficiency
+2
  • STR 11 +0 save +0
  • DEX 16 +3 save +3
  • CON 12 +1 save +1
  • INT 12 +1 save +1
  • WIS 11 +0 save +0
  • CHA 13 +1 save +1
Skills
Stealth +5 , Deception +3 , Sleight of Hand +5
Passive Perception
10
Languages
Common, Meridian Cant
Found in
Black Meridian , Station Interior

Equipment

Traits

  • Local Knowledge

    The runner can take the Disengage action as a bonus action and ignores difficult terrain in any settlement or station it has been in before.

Actions

  • Machine Pistol

    +5 to hit · close range

    1d8 + 3 ballistic damage

    A shot from a concealable machine pistol.

  • Slip Away Reaction

    When the runner takes damage, it moves up to its speed without provoking opportunity attacks, ignoring difficult terrain in any settlement or station it has been in before.