Syndicate Runner
A runner carries cargo, messages and occasionally people between the crews of the Black Meridian Syndicate, and is paid on delivery. The Syndicate is organized as a network of crews, and runners are the link between them. They work the docks and the undercity of Black Meridian and of the stations the Syndicate reaches.
Black Meridian Syndicate
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 14 (layered leather)
- Hit points
- 33 (6d8 + 6)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 16 +3 save +3
- CON 12 +1 save +1
- INT 12 +1 save +1
- WIS 11 +0 save +0
- CHA 13 +1 save +1
- Skills
- Stealth +5 , Deception +3 , Sleight of Hand +5
- Passive Perception
- 10
- Languages
- Common, Meridian Cant
- Found in
- Black Meridian , Station Interior
Equipment
Traits
-
Local Knowledge
The runner can take the Disengage action as a bonus action and ignores difficult terrain in any settlement or station it has been in before.
Actions
-
Machine Pistol
+5 to hit · close range
1d8 + 3 ballistic damage
A shot from a concealable machine pistol.
-
Slip Away Reaction
When the runner takes damage, it moves up to its speed without provoking opportunity attacks, ignoring difficult terrain in any settlement or station it has been in before.