Machine Pistol
Weapon Profile
- Category
- Firearms
- Damage
- 1d8 ballistic
- Range
- Close · 6–30 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Firearms
- Cost
- 400
- Weight
- 3 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 200 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 50 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- autofireCan spray an area instead of a target, spending extra ammunition to do it.
- lightSmall enough for an off-hand strike as a bonus action.
A boxy automatic sidearm with a long magazine ahead of the trigger guard. It empties the magazine in under two seconds.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.