Refined Machine Pistol

Refined Machine Pistol

Weapon Profile

Category
Firearms
Damage
1d8 ballistic
Range
Close · 6–30 ft
Grade
II · Refined
Rarity
Uncommon
Tier
III · Modern
Training
Firearms
Cost
900
Weight
3 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 450 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 113 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • autofireCan spray an area instead of a target, spending extra ammunition to do it.
  • lightSmall enough for an off-hand strike as a bonus action.

A boxy automatic sidearm with a long magazine ahead of the trigger guard. You gain a +1 bonus to attack and damage rolls made with it. Fitted with a heavier barrel and a stock that does not shift with the weather.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3