Lockpicks
Item Profile
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Cost
- 40
- Weight
- 0.5 lb
To make: 20 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 5 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- toolA trade's kit. Proficiency with it adds your bonus to work it is used for.
- toolkit
- thieves-tools
A pocket roll of tension wrenches, hook picks, rakes, a bump key, and an electric pick-gun the size of a pen. You need them to make a Dexterity (Sleight of Hand) check against any mechanical lock of Tier III or below. They do not work on Tier IV biometric or magnetic locks, which need a hacker's deck. The Black Meridian Syndicate trains apprentices on pin-tumbler practice cylinders for a year before issuing them.
Rules
-
Required to make a Sleight of Hand check against any mechanical lock at Tier III or below. Useless against Tier IV biometric or magnetic locks, which need a hacker's deck instead.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.