Lockpicks

Lockpicks

Item Profile

Grade
I · Standard
Rarity
Common
Tier
III · Modern
Cost
40
Weight
0.5 lb

To make: 20 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 5 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • toolA trade's kit. Proficiency with it adds your bonus to work it is used for.
  • toolkit
  • thieves-tools

A pocket roll of tension wrenches, hook picks, rakes, a bump key, and an electric pick-gun the size of a pen. You need them to make a Dexterity (Sleight of Hand) check against any mechanical lock of Tier III or below. They do not work on Tier IV biometric or magnetic locks, which need a hacker's deck. The Black Meridian Syndicate trains apprentices on pin-tumbler practice cylinders for a year before issuing them.

Rules

  • Required to make a Sleight of Hand check against any mechanical lock at Tier III or below. Useless against Tier IV biometric or magnetic locks, which need a hacker's deck instead.

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier III Lockpicks
  2. Tier III Hacker's Deck