Bestiary · Humanoid

PR 1/2

Primitive Troglodyte

Some branches of a deep system have been cut off long enough that the troglodytes in them have no metal, no fire of their own making and no word for a stranger. They hunt with knapped stone and ambush from a fixed position, holding it without moving for most of a day.

Primitive Troglodyte, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., climb 20 ft.
Armor class
12
Hit points
38 (7d8 + 7)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 13 +1 save +1
  • CON 13 +1 save +1
  • INT 6 -2 save -2
  • WIS 13 +1 save +1
  • CHA 5 -3 save -3
Skills
Stealth +3 , Survival +3
Passive Perception
11
Senses
darkvision 120 ft.
Languages
Saurian
Found in
Subterranean

Equipment

Traits

  • Stench

    A creature that starts its turn within 10 feet makes a DC 11 Constitution save or is Poisoned until the start of its next turn.

  • Motionless

    The troglodyte can remain motionless for hours. A creature that has not seen it move has disadvantage on Perception checks to notice it.

  • Sunlight Sensitivity

    The troglodyte has disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight.

Actions

  • Multiattack

    The troglodyte makes one claw attack and one bite attack.

  • Knapped Stone

    +3 to hit · reach 5 ft.

    1d6 + 1 slashing damage

  • Bite

    +3 to hit · reach 5 ft.

    1d4 + 1 piercing damage