Primitive Troglodyte
Some branches of a deep system have been cut off long enough that the troglodytes in them have no metal, no fire of their own making and no word for a stranger. They hunt with knapped stone and ambush from a fixed position, holding it without moving for most of a day.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., climb 20 ft.
- Armor class
- 12
- Hit points
- 38 (7d8 + 7)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 13 +1 save +1
- CON 13 +1 save +1
- INT 6 -2 save -2
- WIS 13 +1 save +1
- CHA 5 -3 save -3
- Skills
- Stealth +3 , Survival +3
- Passive Perception
- 11
- Senses
- darkvision 120 ft.
- Languages
- Saurian
- Found in
- Subterranean
Equipment
Traits
-
Stench
A creature that starts its turn within 10 feet makes a DC 11 Constitution save or is Poisoned until the start of its next turn.
-
Motionless
The troglodyte can remain motionless for hours. A creature that has not seen it move has disadvantage on Perception checks to notice it.
-
Sunlight Sensitivity
The troglodyte has disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight.
Actions
-
Multiattack
The troglodyte makes one claw attack and one bite attack.
-
Knapped Stone
+3 to hit · reach 5 ft.
1d6 + 1 slashing damage
-
Bite
+3 to hit · reach 5 ft.
1d4 + 1 piercing damage